![burn zombie burn gameplay burn zombie burn gameplay](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/x/p/expeditions-rome-2a954.jpg)
We wanted to pay homage to the classic “big box” horror films–the true exploitation flicks that proudly exclaimed how many countries they had been banned in on their garish posters (Zombie Apocalypse has already been denied by Cero in Japan!). We are all huge fans of classic zombie films, from Romero, to Fulci, to Danny Boyle, we love it all. There was never any argument over style when it came time to design the aesthetics. With core values in place, we set out to fill that savage coffer with all the classic zombie lore we loved. We knew multiplayer was a key feature in a game of this type, so we pushed hard to get four-player online co-op integrated from the start. We knew it had to be pick-up-and-play, gory party-game fun, but still deep enough and tense enough to stand among its forbearers. Our goal was to produce a pure arcade shooter, rooted in dual-stick classics such as Robotron: 2084 and Smash TV. This was not a game in search of a hook, beyond perhaps one to skewer a zombie on.
![burn zombie burn gameplay burn zombie burn gameplay](https://2.bp.blogspot.com/-IubeGP4S3nU/WPPArL9bMAI/AAAAAAAAEVw/3kXve546r8IhmHXkmG5OxoTtPLgBemBDgCLcB/s1600/Burn-Zombie-Burn-Free-Download.jpg)
#Burn zombie burn gameplay movie#
We wanted to strip off the woes of increasingly complex modern mega-games, and retreat back into the world of dank arcades and late-night movie rentals that was our childhood in the 80’s and 90’s. Zombie Apocalypse is pure and gory wish fulfillment. I wanted to drop in and show some Zombie love to the PlayStation community and give you some previews to what you can expect to see! My name is Jon Slavin, one of Nihilistic’s game designers on Zombie Apocalypse, the downloadable title from Konami coming to the PlayStation Network next month.